Collection: My ED403 ePortfolio

Community of Practice

This page shows the work and artefacts developed in my ED403 journey with the aim to fulfill Domain 4 of the USP QoT.

Week 8

eLearning is learning utilizing electronic technologies to access educational curriculum outside of a traditional classroom. In most cases, it refers to a course, program or degree delivered completely online.
There are many terms used to describe learning that is delivered online, via the internet, ranging from Distance Education, to computerized electronic learning, online learning, internet learning and many others.

As part of my assignment 3, I will be focusing on Mobile Learning (mLearning) and Gamification (Game-Based Learning) trends in various universities located in Fiji. As the number of mobile users grows, more and more people are developing a strong liking for mobile learning. Majority of mobile learners claim that mobile learning enhances their experience since people access learning through mobile devices. As this happens, universities are making mobile learning part of their learning and development strategy.

Gamification in elearning refers to the use of fun game mechanics to drive learner engagement and boost retention rates. Gamified elearning courses simplify the learning process. They make course content appealing to the learner, boost motivational levels, and enhance the retention of content. Most importantly, when used in educational system, gamification helps foster an emotional and intensive learning experience. 

Looking forward for your opinion whether this case study is suitable enough.

Kind Regards
Arishnil Bali

My Blogger

Week 9

Details

My ED403 ePortfolio

ED403 Learning Journey

ED403 Learning Journey

Student Developer

Student Developer

Pedagogical Innovator

Pedagogical Innovator

Discipline Expert

Discipline Expert

Community of Practice

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